timeĦ) by mashing buttons you can wake up slightly faster, also you always wake up with 100 HP time (6 seconds) back to 0, so we could say every 10 seconds that you're awake the game takes away 1 second from your K.O. increase, and it's staying awake: according to a dev it takes about 60 seconds of awake time to undo a maxed out K.O. can last longer than thatĥ) there is a way to un-do the K.O. ![]() from a dropkick lasts a bit longer than one from a punch, or one from a Subway train that doesn't happen to kill you will last A LOOONG time because of the massive strenght of the hit you received)Ĥ) the maximum K.O. timerģ) the strenght of the hit that puts you K.O. is longer than the first one, third is longer than the second one etc.) specifically, everytime you get knocked out the game adds 1 second to your K.O. you allmost all the time when well-landed)Ģ) the more times you get knocked out, the longer you'll stay down (second K.O. ![]() ![]() The K.O.s are not RNG, a dev described their properties as such (but also note that the exact values of some of those parameters might have changed as it's relatively old information):ġ) a Gang Beast will get knocked out either when their HP reaches 0 or when they receive 40 damage in a single frame (reason why dropkicks, diving headbutts and prop attacks insta-K.O.
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